Saturday, February 29, 2020

PS4 Dragon Quest Heroes


source: krustytoe@hackinformer

Max Out All Ingredients in Bag (99) 40003117 00000063 404B0014 00000000 All Characters - Max EXP (9,999,999) 420028A8 0098967F 400D008C 00000000

Accessory Effect MOD 80010004 xxxxxxxx 18000004 0000yyyy 08000006 000000zz 18000008 0000yyyy 0800000A 000000zz 1800000C 0000yyyy 0800000E 000000zz

xxxxxxxx = Equipment ID
0000yyyy = Value
000000zz = Effect

yyyy
03E8 = 100
2710 = 1000


-Acc-

-=-Accessory-=- xxxxxxxx 00000201 = Slime Earrings (Don't Use. Too common) 01000201 = Beckoning Bell 02000201 = Banishing Bell 03000201 = Gold Ring 04000201 = Bunny Tail 05000201 = Garter 06000201 = Gold Bracer 07000201 = Pink Pearl Ring 08000201 = Bow Tie 09000201 = Scholar's Specs 0B000201 = Fishnet Stockings 0C000201 = Tough Guy Tattoo 0D000201 = Strength Ring 0E000201 = Metrorite Bracer 0F000201 = Agility Ring 10000201 = Raging Ruby 11000201 = Ruby of Protection 12000201 = Prayer Ring 13000201 = Gold Rosary 14000201 = Mighty Armlet 15000201 = Titan Belt 16000201 = Life Ring 17000201 = Goddess Ring 18000201 = Elevating Shoes 19000201 = Mugger's Mask 1A000201 = Sorcerer's Ring 1B000201 = Lucky Dragon's Wing 1C000201 = Stimulating Specs 1D000201 = Gold Chain 1E000201 = Ace of Spoils 1F000201 = Catholicon Ring 20000201 = Wrecklace 21000201 = Heart Pendant 22000201 = Loin-girder 23000201 = Care Ring 24000201 = Dogged Collar 25000201 = Venus' Tear 26000201 = Mirror Ring 27000201 = Adamant Pendant 28000201 = Rousing Ring 29000201 = Papillion Pendant 2B000201 = Monarchic Mark 2C000201 = Endure Ring 2D000201 = Ring of Truth 2E000201 = Ring of Immunity 2F000201 = Sock-it Locket 30000201 = Block-it Locket 33000201 = Nacreous Necromonocle Glass Slippers Allure Ring Perpetunia Posy Magnetic Necklace

-Effect-
zz 00 = Maximum HP 01 = Maximum MP 02 = Attack 03 = Defence 04 = Magical Might 05 = Deftness 06 = Blocking 07 = Critical Hit Chance 08 = HP Recovery 09 = MP Recovery Speed 0A = Tension Build Rate 0B = Physical Resistance 0C = Magical Resistance 0D = Poison Resistance 0E = Seal Resistance 0F = Sleep Resistance 10 = Bedazzlement Resistance 11 = Status Ailment Resistance 12 = Instant Death Resistance 13 = HP Down, Spell Resistance Up 14 = More Yggdrasil Leaves 15 = Mini Medal Drop Rate 16 = Spell Activation Speed 17 = Strength 18 = Resilience 19 = Wisdom 1A = East Target 1B = Hard Target 1C = Evasion 1D = Tension Up When Damaged 1E = Chance of No MP Cost 1F = Reduced MP Consumption 20 = Recover HP on Attack 21 = Recover MP on Attack 22 = Recover HP on Critical Hit 23 = Recover MP on Critical Hit 24 = Attack Up on Critical Hit 25 = Defence Up on Critical Hit 26 = Healstone Power 27 = Free Healstone Use 28 = Attack Up on Revival 29 = Defence Up on Revival 2A = Chance of Free Revival 2B = Longer High-Tension Period 2C = Wider Variety of Item Drops 2D = More Item Drops 2E = More HP/MP Back on Revival 2F = MP Recovers When Low on HP 30 = Tension Up When Low on HP 31 = Attack Up When Low on HP 32 = Defence Up When Low on HP 33 = Criticals Up When Low on HP 34 = Revive Instantly on Death 35 = Quake/Roar Resistance 36 = Defence Drain Resistance 37 = MP Drain Resistance 38 = Critical Hit Resistance 39 = Reduced Freeze Time 3A = Blast Resistance 3B = Boggy Terrain Has No Effect 3C = Reduced Damge From Falling 3D = Chance to Stun 3E = Damge to Flying MOnsters 3F = Ignore Enemy Block 40 = Coup de Grace Damage 41 = Damage to Weak Points 42 = Critical Hits on Weak Points 43 = No Recoil When Attacked 44 = Chance to Auto-Defend 45 = 360-Degree Block 46 = Chance to Auto-Bounce 47 = Gold Earned 48 = Experience Earned 49 = Ingredient Drop Rate 4A = Medicinal Herb Drop Rate 4B = Extra Spoils 4C = Damage Up, MP Reduced to 0 4D = Lower Damage, More Criticals 4E = Damage Up with Small Party 4F = Cast Kamikazee on Death 50 = Stat Boosts Last Longer 51 = Movement Speed 52 = Chance to Heal When Blocking 53 = Death Blow Survival Chance 54 = Equip 3 For Strength Boost 55 = Status Effect Resistance 56 = Increased Starting Tension 57 = Helping Hand from Healix 58 = HP of Person/Object Defended 59 = Strength of Monster Minions 5A = Skill Boost Until Damaged 5B = HP/MP Up at Max Tension 5C = Monster Medals Heal Minion 5D = Chance to Poison 5E = Chance to Bedazzle 5F = Chance to Instantly Kill 60 = Chance to Divide upon Attach 61 = Occasional HP Recovery 62 = Attacks can Reduce Defence 63 = Metal Monster Encounters Up

No comments:

Post a Comment